If you're interested, please test it out and let me know what problems you encountered and what feature ideas you have.Įxports WorldPainter worlds (.world files) as Wurm Unlimited maps (a collection of. It used to be a stand-alone command line tool, but is now a WorldPainter plugin that adds the possibility of exporting worlds to Wurld Unlimited maps directly from WorldPainter. Towers - same.I made a simple converter for converting WorldPainter worlds to Wurm Unlimited maps. Portals still not generated to portals.json, I added manually. Loading guard tower items from wurmitems.db Loading modded template IDs from modsupport.db V:\wurm\_mg>java -Xmx10G -jar WurmMapGen.jar -verboseĬreated directory C:\Users\836D~1\AppData\Local\Temp\2\WurmMapGen\15152738 I thinks it's autoincriment option in modsupport.db I dont use custom id of towers from AddKingdomItemsMod. Writing C:\servers\_scripts\wurm_map\data\guardtowers.json Writing C:\servers\_scripts\wurm_map\data\villages.json Writing C:\servers\_scripts\wurm_map\includes\config.php Writing C:\servers\_scripts\wurm_map\data\config.json INFO: C:\Users\836D~1\AppData\Local\Temp\2\WurmMapGen\1515147475517\top_layer.maĬreating images directory C:\servers\_scripts\wurm_map\images Properties file: V:\wurm\_mg\WurmMapGen.propertiesĬreated directory C:\Users\836D~1\AppData\Local\Temp\2\WurmMapGen\15151474 V:\wurm\_mg>java -Xm圆G -jar WurmMapGen.jar -verbose For now, you can always edit the template source files to suit your needs, the code you need should be in resources/template/app/map.js and resources/template/app/markers.js. I may look at some more detailed options for customisation in the future, but it won't be any time soon. This all happens through the Leaflet.js library and I cannot control the generated html code directly, so I can't "just add a class to a div" like you suggest. The map is built up with a combination of tags for the markers, and paths for the borders. Here's the problem with that: the map is not made with elements. I welcome pull requests that add more features and options to the map generator. That being said, if this is important to you, I encourage you to fork the Github repository and add the feature yourself. Adding configurable paths for each different type of asset (images, stylesheets, scripts) is not something I am planning to add, as it is quite a lot of work compared to the limited benefits, and I prefer to spend my time on adding features that more people will find useful. htaccess file (or the equivalent for your server software). If not, you may need to add a flag to your. For example, if I have a Wordpress installation at /wordpress, I can set the output path of the map generator to /wordpress/livemap and the webserver should serve all the files just fine from that location. In most cases, you should be able to use a subdirectory independently from your CMS. Check the download link & info in the first post. I just published WurmMapGen v2.3.0, which adds portal markers and mod support for the kingdom items mod and the new portals mod. If you encounter any bugs, be sure to report them either through the forum or as an issue on Github. Modern UI - The UI is constantly being improved based on player feedback. Multiple marker types - Don't like the markers? Use labels instead! Read more. Uses WurmWebRMI.Įxtensive configuration options - Choose what data should be shown and how the map should look. Real time player markers - If enabled, shows where every player is on the map as they move around. Instant search - Find deeds, players, structures. I plan to add even more features and options in the future, based on my own ideas and on suggestions from the community. Interactive tile map generator for Wurm Unlimited serversĭownload latest release | Install instructions | Github repositoryīased on WurmMapGen by Garrett94, this updated version adds a lot of new features and configuration options, coupled with a major rewrite of most of the underlying code.
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